It's almost impossible to beat several sections of the game without excessive farming. Sonny, for all of its positives, also has ANNOYING farming portions. Artificial difficulty requires farming, or grinding. True difficulty can be theoretically beaten on level 1 by a sufficiently strategically-minded player. Games often forsake true difficulty for artificial difficulty. For those of you who are not familiar with this term, it is repeating a fight for more money and experience. In Sonny 2, there is 1 skill tree for each class. In the first Sonny, there was 1 skill tree for all 4 classes. As the game assigns some stat points that you gain automatically, those are also withdrawn.
Also increases damage of some skills.īad stat distribution can be a curse, but is fortunately not a permanent one: you can pay a moderate amount of money (in Sonny 2 free 5 times per day in Sonny 1) to reset all of your stat points and skill points, letting you reinvest them in different skills.
I have returned to this blag (see xkcd) for a series that many people would agree is quite worthy: the Sonny Saga. I apologize for the lack of posts recently I am working on developing my own game.